Particle emitter of rigid-bodies

Hi all!

Im trying to achive a simple thing,

I just want to use a particle system emitter for shoot rigidbodies.

I have also to fill of these rgidbodies a box, so How I can do it ?

-place your (rigid body) object on an hidden layer
-place your emitter (i recommend an empty) where you want your objects to appear.
-add the Edit Object actuator in Add Object mode naming the object from the hidden layer

-In game activate the actuator.

When adding more than one object make sure there is enough space to be added (because of collision).

I hope it helps

thankyou! I’ll try soon! :slight_smile: