I recently ran into a question again that bugged me already a while back.
Is it possible to have the emitter of a particle systems be the object visualization of a source particle system?
Here’s what I’m trying to do: I have a video shot that looks towards the sky. Now, I want an armada of space ships fly through the scene.
The basic idea is to set up a particle emitter outside the scene and use the Object visualization to let each particle be in instance of a prepared space ship model. This works pretty good, so far. The impression of a large number of space ships and the variance in speed is ok.
But what it lacks, are the engine effects. So I prepared another particle system inside the ship’s engine exhaust that creates a very nice engine effect.
The only problem, is that I can’t get that particle system duplicated on the generated ship models.
Thanks a lot in advance!