In the enclosed .blend file I have modelled a glass bowl with a tealight candle in it. The bowl is also filled up with coffee beans (my wife’s decoration :D). I used a particle fluid system to fill up the glass bowl which worked quite well.
The glass bowl is in fact very large in this scene (almost 3 meters i diameter) but I would like to bring it into a scene that I made of our bathroom. Since I made the bathroom using the actual metric scales I need of course to scale down the enclosed object to it’s actual sice which is about 11cm in diameter.
When I do so - the fluid simulation does not work well anymore. The objects are thrown rapidly away from the emitter. I tried to change so many parameters. This includes not scaling the object itself but the settings under “physics” and “Render”
Does anyone know which parameter I am missing or does particle fluids not work well in small scale? I think I have read elsewhere that it is bad practise not to use actual scales for other reasons, e.g. when trying to avoid noise during rendering in cycles etc.
Alternatively - is there a possibility to convert the particles into a mesh before scaling
As alway - thanks for your support!
FluidSim.blend (732 KB)