I’ve arrived at an interesting situation; any suggestions on the following?
I have a sort of wall of windows set up (as one object) subdivided several times. This object has a particle system that emits the same number of particles as there are faces. In conjunction with an explode modifier and a cube with collision activated, I have this wall of windows that will “shatter” wherever hit by an object…
The problem: the particles (i.e. pieces of shattered windows) just go flying, there’s no gravity. If I set the AccZ value, all the particles start dropping at frame 1. I need them to drop only when contacted by the cube.
It’s almost like the AccZ value should be activated on a per-particle basis, when that particle is hit with a collision object.
So is there something I can do to solve the problem, or am I going about this the wrong way?