Particle + hair plane inheriting surface color?

Hello,

Maybe a dumb question but…
Hair usually have the color of the surface emitter but is it possible to make a hair plane, as particle instance, to inherit the surface color (think about a leopard or all these kind of fur)?
If I paint a doted fur, it would be far easier if hair planes can inherit the skin color depending of its position.

This one:

…just use the UV and texture image as for the (and enable from) instancer in the material for the hair…

Hello,

Thanks, that’s nice because now I know how to “blend” roots for hairs.
BUT… I still have a little problem since an unexpected fluo color appears. I’ve tried several things but it keeps displaying the gradient instead of the red color from the sphere.
fluo_plane

So you have a gradient in your shader… check or show you shader setup…

That’s what’s bothering me… there’s none… The sphere is just a plain default color and the plane is this :

Even alpha is disabled…

…there is no texture node…

What I try to get is the local color from emitter (the sphere) and apply it to the whole plane.

And nothing works.

To be clear:
This “trick” gets the color from the UV unwrapped and with an image colored object and colors the hair object with the color taken from the same image and the UV from the instancer object… as seen in my screenshot…
Your shader setup doesn’t use the image at all…

After a few test, comes another problem : the sphere is half blue, half red, the planes are either all blue or all red.
It looks like it considers planes as multiple clones… hairs alone would be fine but planes… if the fur becomes complicated…
sigh