I have a tree with particle leaves. The image has alpha transparency, but it exports to glb with opaque background on the leaves. What do I need to do to remedy this?
Edit: I think I see the problem. I should’ve run the alpha out to the alpha channel, not the color out to alpha. Let me try it the right way and I’ll post an update.
Edit 2: Yep, I ran alpha of my alpha image to alpha of the Principle, and it solved the issue.
Edit: I think I see the problem. I should’ve run the alpha out to the alpha channel, not the color out to alpha. Let me try it the right way and I’ll post an edit.
If you have an actual image for the alpha map then the color information is the alpha. You maye have to double check the possible restrictions for the glb format. I’m almost sure it only can handle simple image maps but not a colorramp and especially not the partical info…