I have a feather model, which is used as a particle instance (With modifier) on a gryphon model. But some of the feathers are always rotated by 90 degrees. The other side of the model seems to have the same behavior, just inverted. Here’s a picture:
Here are my feather model’s modifier settings:
If I switch the axis to Z, the feathers that were ok become rotated and vice versa. This doesn’t seem to occur if I set the emitter in the particle system to “object” (instead of using the particle instance modifier). My particle settings aren’t special, just regular hair that I brushed into its current shape. The problem doesn’t go away when resetting the particle system (resetting the brushed hairs). I also tried playing with the “rotation” setting, but it doesn’t change anything. Any solutions? I really want to use the “Particle Instance” modifier because the feather model follows the hair curve, also it seems to render faster.
I hope someone knows a solution!