Hi, I’ve created a particle system to essentially function as a beard on my character. I’ve selected the appropriate vertex group and I’ve checked even distribution. I’ve followed all the appropriate settings (I think), but for some reason the hair is not distributing evenly. I’ve linked the .blend file and I’ve also attached a screenshot of the issue.
If someone can help with the even distribution, that’d be great.
Blend file: https://easyupload.io/un211q
