Particle Issue with Distribution

Hi, I’ve created a particle system to essentially function as a beard on my character. I’ve selected the appropriate vertex group and I’ve checked even distribution. I’ve followed all the appropriate settings (I think), but for some reason the hair is not distributing evenly. I’ve linked the .blend file and I’ve also attached a screenshot of the issue.

If someone can help with the even distribution, that’d be great.

Blend file:

Have you tried deleting stuff like modifiers/shapekeys/vertexGroups in order to find out what is causing the problem?

Great suggestion. Let me see if I can pinpoint what it is that way.