Does anyone know how to make the material Ipo for a object emitted as a particle read in relative time to the particle life ? In the new particle system if you set up system of 100 particles and set the render type to points -halos and add an alpha curve to the halo material that changes from 1 to 0 over the 0-100 default frame range the halos will fade out over their life. Just can’t seem to get this to work with an object being emitted as the particles - material Ipo simply plays in globall time meaning that all particles fade at the same rate regardless of their current lifetime.
It can not be done, the particle system has limitations.
H’mmm - thanks.
You should go and ask for this feature at the jahka’s Blog:
Nothing can be guaranteed but at least try won’t hurt.