I have made a particle emitter emitting objects as the particles (2.47). I used the Suzanne mesh just for starters. I then created a plane below the emitter for the objects to collide with. When I run the animation, the objects don’t really collide with the plane, just the centers of the objects do. There is no collision like what would happen with the bullet engine.
Is there any way to do that? True collision of a particle object with another object?