Hello everybody.
First of all please bear with me. This is my first post here and I´ve been using Blender 2.46 for about a month. It really seems like a great (and free!) alternative to the commercial packages.
Also I´m from Norway so please excuse my bad english…
So here´s the thing:
I´ve been doing some experimenting this week trying to animate a road being torn up. I´m using newtonian particles with a mesh object as visualization - Basically an extruded plane with some torn edges. I also have a plane as collision deflector and I want the particle objects to crash on this plane, bounce and spin a little and then settle down to a realistic position (laying down).
The problems are:
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The particle objects looks like they act as a sphere in that when they loose speed and settles their rotation are wrong. Some stands uprise and some halfway laying down if you see what I mean. I know 3ds max have “goto rotation” option that allows you to tell what rotation particles will settle in.
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Parts of the particle objects go through the deflection plane when colliding with it.
Hope you boys and girls can help me out here. Even if it means a whole different approach to achive this effect.
PS I tried to upload the .blend file but it´s too large (1.3 mb) any tips on this as well?
Regards,
Espen aka ezpRado