I have a particle system which is rendering as objects. I would like each of these objects to have a uniform colour. I would like the colour to be dictated by the underlying material of the emitter. I.e. if the particle is emitted from a red part of the emitter, it should be red all over, if it’s emitted from a blue part, blue all over.
I thought that this question would solve the problem for me:
There are a couple of other similar questions. This one shows a solution where the emitter texture is mapped across the particle object — I want a uniform colour instead.
This one seems similar to my issue:
but the solution is that it is a bug specific to when the emitter has modifiers applied to it, which I do not.