I ran into a problem with the particle system in Blender 2.49a.
I want that the particles move from the emitter to a reactor and that they die if they hit the reactor. So far as good, woorks all fine. But now here comes the problem. If I jump to the last frame of my animation all particles are visible at the reactor. And after a test rendering on my home render farm I see them in all renders at the reactor after they moved to it. Of course I baked all the physic and cleared the cache path and baked new, but no chance to change it.
Has anyone the same problem or does someone know how to solve it?
Thank you for help!