Okay. For a friend, I’m making a planet scene (earth) with a bunch of spaceships orbiting it as just traffic.
I’ve used a simple vert circle and added particles to it, then did dupliverts, so I have this little ring of ships around earth, but they’re all facing the same way.
Now how exactly can I get the dupliverted ships to follow the curve of the circle? Use a contraint? Is there a particle setting I’m missing, or am I going to have to actually duplicate these all by hand?