Hi, while recently experimenting with particles to make fur on a sphere, I found that every time I rendered the scene the base sphere would dissapear underneath, is there anyway I can stop this without duplicating the mesh.
Also is there any way to keep the detailed fur when animating without getting the blurry fuzz.
in the Particles tab under Display, click Mesh if you want the mesh displayed.
Click the Even button under From: makes for cleaner distribution, but it could also be a result of poor lighting, especially if you use Spots with BuffShadows where there are so many settings that need to be in sync. Search Hair, Strands, Flickering for many previous topics.
When you create particles, you are telling blender to use the mesh’s vertices to spew out particles. So, no, the vertices cant do two things-spew and make faces. Although my kid used to spew out his applesauce AND make a face at the same time, but hey, he’s not Blender. So, no, if you want a mesh underneath the particles, you’ll have to duplicate it and give it a different material. So, you can have like Green mohawk hair coming out of a brown skull.
As you animate, blender grows the particles, unless you enable STATIC. if you let them grow and multiply, they will become this fuzz, much like if you let mold on bread grow and multiply. However, there are tons of settings to control them; see the wiki for more info on controlling them. enjoy!