Particle Render Jumping Frames?

Hello! When I render my particle sim, 400 frames, the output images sequence jumps around after a certain point, the sim starts to render incorrectly.

Any ideas what could be going on?


Did you go in the particle settings and actually bake the cache there?

If you want your particles to be reliable, you need to manually bake them in the cache settings. The cache you get when playing the simulation in the viewport is just an unreliable preview and it can get deleted or do weird stuff at any time.

That was exactly it, thank you! Really appreciate the help :slight_smile:

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