Particle Simulation Tickspeed/Generation Steps

I’m having this element of a christmas card spin around holding two candles in its “hands”. I want Particles to emit from them in a trail, and it works fine, but when it moves too fast, you can see little blobs of particles where it created a certain amount every frame. How can i increase the simulation “framerate” so it will show as though they emitted in one continuous trail?

Subframes weirdly do virtually nothing

For anyone interested, i found the solution on reddit.

The subframes work correctly, it’s the path constraint that makes it “jitter”.
So, baking the constraint resolved the problem.

Hell yeah!

I love this program. All hail St.Ton!

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