I don’t know why is this happening. I used the same particle system for every solids in my model, but with different cubes with the same materials as the emitter object.
The velocity is set to 0 and the gravity is also set to 0, however some particles appear away from my model and I don’t want that. Is there something i can do about it?
The strange thing is that I used the same base particle system (the eagle’s white body) for every particle system and the only thing i changed was the emitted object and for the eagle’s body it works without emitting objects away, but it doesn’t work for the other solids… strange…