Ok, so I was doing this apollo render, of the commandmodule and its rocket. I was basicly done and was going to do the final render when it snapped. Untill this point of time the render had been working great.
So when I render a still it looks like it should, and before the problem occurred it worked with rendering an animation too.
How it should look like. This I get when I render a still.
How it obviously not should look like. This I get when I render an animation.
I’ve had the particles invisible in the editor for a while while animating other stuff. If I don’t turn on the visibility before I render it works. But if I turn on the visibility or bake the particles before I render I get the same result I get when rendering an animation, even though I’m rendering a still.
Please help! 

