Anyone knows how I can create a particle system which is attached to another object and emits only at defined intervals?
I am just creating a tooth brush which brushes over some teeth. For each stroke I want some particles to be emitted (spittle).
I made a mesh with a particle system which emits between frame 1 and 100. Per Time IPO I mapped this emitting to the frames when the actual strokes occur. (New particles each time the tooth brush scratches over the teeth). The emitting mesh is parented to the tooth brush.
Now the problem: The time-Ipo affects not only the particle-system but also the location of the emitter. I got particles at the right moments, but at the wrong place. Allthough the emitting mesh stays attaches to the tooth brush, the particles occur where the tooth brush has been between frame 1…100.
I found the buttons you mean. Can’t test it now, because I have the file at work. But the tool-tips over the buttons sound very promising. I think that’s it!