I have a blend added that shows what I’m going to explain now:
I have created a tree using 2 planes (Which is now one object with 2 materials) and transparency (it is standing in the middle).
When I add objects using particle mode it just doesn’t work well.
The objects aren’t placed at the right spot and the transparency doesn’t work well anymore when starting the game engine.
And it just all goes down the drain xD
What am I doing wrong??
The problem is the particle instance in the tree. Delete the particle instance modifier in the tree. Then the trees will appear in the places you painted, but rotated. In edit mode, rotate in Y + or - 90º, and move until it gets right.
Oh one more question. You can probably help with that.
If for example I want to cover a mountain the angle of the plane will constantly change.
What I want is that the tree will always point upward, no matter where on the plane. How do I do that?
Do you know what I mean?
If not please tell me than I might be able to clarify.