Hi guy’s i am currently animating and explosion under water and i want to animate the particle velocity normal so the particle get back quickly to stick to the sphere but it doesn’t work.
The animation is a quick burst of particles outward the sphere and a very quick inward retraction due to volume under water.
I tried setting the keyframe type to linear and constant and nada not working so is there a way to animate it?
I mark you as the solution Skuax it’s working flawlessly but i know there is also the new animation nodes where it could be achieve but it’s a much more complicated setup.
Would have been nice if the velocity normal animation would have work but it’s seem like a limitation of blender particles system.
OK i was able to finally make it work but once i made a proper shader for the flame it does not follow the particles expansion and i don’t know why since the default smoke domain flame follow the partricles correctly!