Is there a way that I can see paricles behind an object that has an alpha level of 0.000?
Like this:
Thanks
Is there a way that I can see paricles behind an object that has an alpha level of 0.000?
Like this:
Thanks
Turn on ZTransp for the sphere. If you see a specular, turn Spec to 0 or turn on OnlyShadow.
Ztransp works. However its not giving me the same effect as RayTransp. Because I need to use IOR. Is there anyway to make it work for Ray Transp?
parent a cube/sphere/face/anything with a halo texture on it to your emitter⦠currently, pure halos are not seen by the internal raytracer, because they are the result of post-pro if I have well understoodā¦
so if you want particles to be reflected, refracted, seen through raytransp objects, turn them is something āsolidā
yeah, particles [halo materials] donāt show in raytraced portions of images, so youāll need to use an environment map instead
you can do some fake refractions using an environment map
if the blender 2.0 book was online, Iād be able to show you the tutā¦
The Blender 2.0 book is online.
Scroll down to the part where it says āRefraction in Solid and Hollow Glass by Randall Rickertā:
http://download.blender.org/documentation/NaN_docs/Manual2.0/MaterialTexture.html
The .blend files the document talks about should be in one of these zip files:
http://download.blender.org/documentation/NaN_docs/manual2.0_demofiles/
If particles are the result of post-pro, why would they show up in envmaps� I hope it works for you!
Hi !
Have you tried the Unified render ? It can solve some problems with halos and Raytracing⦠I used it in the past for a laser beam made of halo, which couldnāt be seen through a glass showcase, using the simple render.
Philippe.