It seems like in belnder that every particle has the exact same texture coordinates. So, when you apply a nopise texture to the halo, for example, every partcle looks exactly the same. Is ther a way to randomize the texture coordinate of each particle so each particle is mapped a little differently?
I know I can change the offset over time, etc, but what about changing the offset per particle as they are emitted. It would produce much more realistic results…
Hmm. I tried that and I still get all the same looking particle. Im a newbie at Blender so I might be messing up something. COuld you post an example .blend that shows this working? I tried both global and window coordinates. I slowed the particles generated down so I could see just a couple at a time, and they were all the same.