muneeb227
(muneeb227)
December 8, 2024, 9:04am
1
I want to create this type of animation in underwater scene. Here is the idea:
The polymer will be in round particles form.
On interaction with water (dissolution), the rounded particles will be converted to cylindrical ones.
Particles coalesce to form a bloby structure while going down in the water.
Then the blob will settle down to fill up the canal bed to avoid seepage.
I tried metaballs, searched on web but I’m getting no idea how to animate it in a simplest way. Help would be appreciated! Thanks.
oo_1942
(Kim)
December 8, 2024, 12:59pm
2
Metaballs seem to be a good fit, but I don’t think there’s a way to do this automatically.
A possible solution would be a geometry node, but it doesn’t seem to be simple. I’m not sure about geometry nodes.
muneeb227
(muneeb227)
December 8, 2024, 2:03pm
3
Metaballs are good fit for the blobiness but I can’t get to solve how to transition from particle systems to the blob and then settling on floor.
oo_1942
(Kim)
December 8, 2024, 2:54pm
4
I don’t know how to do it with particles.
It will depend on how you will direct the scene.
The scene where the polymer binds.
You’ll have to animate this scene manually.
I can try the same method as the video below, but I don’t think the meta ball will work.
https://youtu.be/34pqDXd1CTU
Scenes that fall after clumping, in which you can animate with particles using clumped objects.
※ Particle animation does not recognize collisions.
If collision recognition is required, Addon must be used.
muneeb227
(muneeb227)
December 9, 2024, 4:32am
5
I am also thinking of the following workflow:
Gather the particles using Boid Particle System.
For the blob, I use Fluid Simulation, in the start, I show a small blob and then it will increase in size and then settle down.
I think fluid sim can handle the settlement very easily but I don’t know if I can differ the size of the blob while it is moving down.
oo_1942
(Kim)
December 9, 2024, 7:32am
6
I don’t think we’ll know at the moment.
Particles and fluid simulations may simply get what you want, but control won’t be easy.
Simulation and particles won’t solve all the problems.
Whether this method is a simple solution or whether it will cause more problems will only be known by making it according to the idea.