I’d like to know something regarding the particle system as well as the smoke simulation.
I’m currently building a scene where an object is crashing into the ground, now what I would like to know is, if it is possible to set the particles so that they get their velocity from the object’s speed and rotation for how he is crashing? If that is understandable.
The object that is crashing will also be the emitter in this case.
And would I be able to get a smoke simulation to work with the particles on that object?