I´ve ran into some problems and not yet found a solution.
I want particles, that on collision die, and create 2 new particles, where those 2 on collision die again and create another 2 particles each. With a limited iteration amount.
Goal is, maybe someone got another idea how to do it, to smash a stone with size 1 into a metalplate and kill it, and then emit 2 stones with the size 0.5 each and so on, maybe 4 or 5 iterations.
And one stone should become many. I´d like to do it with board instruments if possible, not start to code my own python phyisics simulator though =)
Another problem is, that making an collision effector on a Particle System only triggers once, is it not possible to let one particle collide several times and emit new particles on every collision?
Anyone?
Maybe someone also could point to a tutorial explaining the “Target Object / Target Particle System” option for Particle emitters, as I haven´t exactly been sucessfull yet finding any.
tia.