Here’s a tricky question for you all…Wondering if anybody has a brilliant solution
I have a model of a firefly parented to a particle emmiter so as to create a nice little cloud of fireflies. So far so good. Now, I have animated a halo texture on the original firefly model to simulate the little blinking lights. The problem is that ALL the instances of the firefly particles blink at the exact same time. I thought that possible if each particle firefly was born at a different time then maybe the material animation on each would be offset as well but no such luck. Any clue on how to make the animations start offset from each other? Major thanks to anybody you can solve this…
-Trev