I’ve been working on a torpedo/missile like object to be used later as part of a spaceship I created. However I’m having some troubles creating the fire that comes from the engines.
I used a particle system to create the exhaust flow. However the standard particles with halo material did not gave the effect I wanted. I then added a small icosphere (very low vertices) as a child and enabled dupliverts on the source. This seemed to work.
However the downside is that I can’t let the fire fade out/chance color in respect to the distance to the missile. I can change the material in the child object but this would change/fade the entire stream. which is good for some things, but not what I want here.
Does anybody know how I can do this?
I tried adding a second source (well multiple, 1 for every exhaust) and let it create the smoke but that didn’t worked at all and the abrupt stop of the fire-steam is the biggest problem.
Attached is a small render.