Hello all. Im hoping someone can give me an idea as to what Im doing wrong here.
I have a flat plain with three particles systems.
P1 = basic short grass.
P2 = longer grass
P3 = dandelions. And this is where my trouble arises.
I have the dandelion modeled on a different layer. Its just a simple bezier curve with an ico sphere as the bulb. the material for the ico sphere is set to a simple halo.
If I activate the lights n camera layer along with the dandelion layer and just do a simple render the bulb looks okay (not perfect, still tweaking but still…). But if I activate the grass layer (with or without the dandelion layer) the bulbs never appear correctly. They always appear “behind” or maybe beneath is a better word, the grass particles, even if the actual dandelion particles are well “above”/“taller than” the grass particles.
Id really appreciate any advice on what I might be doing wrong.
I was gonna post the blend but its over the max file size.
Thanks for any help.