Particles and Transparency

Hi,

I set up a scene with particles in front of a textured plane with alpha.
I make a render with

  • ZTransp (for the plane material) my particles do not appear in front of my plane.
  • Ray Transp (for the plane material) my particles appear in front of my plane but dissapear behind an another one…
    See pictures to understand…

Raytransp.jpgZtransp.jpg

Attachments



What can I do to have a correct scene?

See this thread: http://blenderartists.org/forum/showthread.php?t=86532

I was having the same problem. It may be a bug. My solution was to not use a plane with alpha. Instead, I modeled what I needed to see. It’s not the answer you’re hoping for, but there are a couple of other suggestions in that thread that you could try.

Thanks, I simply create two materials.

  • One using Ray Transp (for planes behind particles)
  • One using ZTransp (for plane in front of particles)

Rickpier

Particles are not detected by ray tracing, so they won’t show up in raytraced reflections or raytraces transparency, my advice is to always use Z transparency when refraction is not needed.