Got another quirkie question:
I have an animation 5500 frames long, with several frame ranges where particles (and/or cloth sim) are at work (3602 through 4200, for instance). Should I bake only those ranges where physics is active, or the entire range? - 1-5500?
I would like to use either vSwarm or bevyRender, but since I have animated cloth permanently visible and moving, I have HUGE physics cache (4,5+ Gb), and its size appears to be prohibitive…(