i would like to control the particles with textures.
i have a human body on the ground. i baked AO texture on the ground. now i would like to use the AO texture to control where particles are created. so the AO texture would remove the particles udner the human body.
can i use the weightgroup modifier to control the particles with the texture? or is there any other way.
Just adjust the texture Brightness/Contrast/Saturating in the texture settings or just soften your texture.
Also with using the texture you don’t need to multi-subdivide your mesh to get enough vertices for a good vertex paint.