Particles and Curve Guide and Forces.
Blender 2.56A
Summary Issue
Desired Scenario
To experience Blender working well with two particle systems on one emitter.
…
Actual Scenario
Blender had sporadic failure of curve guide force with 2 particle systems on one emitter.
Blender seemed to work better with 1 particle system on an emitter.
…
OPTIONAL READING BELOW
…
I have a blender document where the goal is
>> particles are to follow a curve guide
I created a curve
I feel I have sporadic failure and sporadic success.
I do not feel I have been able to obtain enough documentation.
…
I created a curve, named NurbsPath, used the Physics panel and created a Force Field of Type Curve Guide.
(I assume the Physics panel produces force fields)
The Particle emitter respected the Curve Guide with (1) one Partical System. Success.
The Particle emitter acted contrary to my goal with (2) two Particle Systems. Curve Guid not followed. Particles seemed to ignore curve. Failure Sporadically.
When I changed back to one particle system it seemed I had again success.
I used two particle systems because the particles used multiple meshes with colored materials in 2 Groups. Is that reasonable? The particle count for these two groups are set to two different numbers.
I do not understand the purpose of the Particle Panel/ Force Field Weights. Is this the consumer of forces?
…
http://wiki.blender.org/index.php/Doc:2.5/Manual/Physics/Particles
this documentation states
Field Weights - factors for external forces.
Force Field Settings - ??? TODO !!!
…
How does one use the feature
Particles Panel/Force Field Settings
??
A link to any other documentation would be appreciated.
At one point, in desperation, and with lack of knowledge, I added to
the emitter …
Particles Panel/Force Field Settings …
Type 1 value … Charged …
this seemed to help. Perhaps Superstitious.
I did get a fatal crash as well. But I will try to create a reproducible simple example of this for defect reporting in 2.56A.
Perhaps an easier question is
Can the Blender user temporarily inactivate a particle system … to temporarily ease workload on the computer? I am not seeking permanent deletion.
…
I may not understand the overall framework for forces.
I have searched and some documentation at Blender.org … I am still looking for more.
Is there only one set of forces in some global space? Or is it layered?