What I’m basically trying to do is make some hair.
Well, I modeled a man’s head, and I set a vertex group representing the scalp(called “alpha”). I turned on “particles” for the mesh, and in the Particles options I set “alpha” for VGroup, so the particles only emit from the scalp. Turned on “Mesh” and “Vect”, “Rand”, “Static” and set Velocity to 0.010. But the hair strands don’t show up. With these settings it works perfectly if I just delete “alpha” from the VGroup field, but then again hair strands would pop out of every part of the face, which is definately what I don’t want.
Here is my .blend file.
[B] http://www19.rapidupload.com/d.php?file=dl&filepath=29147[/B]
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