[Do particles fall under “Visual Effects”?]
I’m trying to use an image texture (white square on black background) to drive particle emission from selected parts of a mesh. This works fine for static textures (usually). Now I want this texture to move, hoping the particle emission will also move across the mesh. I mapped the texture to the position of another animated object; Map Input is set to Object, with the name of the moving mesh entered. On rendering, I see the texture move across as expected, but the particles act as if the image is mapped to ORCO, and the emitting portion doesn’t move.
Has anyone gotten such a system to work?