Notice that after the shell breaks, the paricles just seem to float, and not move at all.
I can’t seem to find a way to fix it… And yes, I’ve even made the simulation smaller…
I was thinking that maybe using Brownian motion would fix it… haven’t tried it yet. From my understanding, Brownian motion simulates particles in water, thus… if I wanted them to slowly float like they were suspeded in water (the effect I’m looking for after the burst) I’d use it. I just WISH it worked that way!
So, if you know how I can get those particles to … not-freeze… that would be great!