particles hair controlled by Texture

hello guys,

i’m creating a character with air particles controlled by texture and i have two questions to ask…

  • First, the texture controls correctly the air density but i have a lot of dead particles at places i never painted on my texture. they aren’t visible on object mode or render but they are there on edit particles and i don’t understand why… I also need to raise a lot the number if particles, more than i see in object mode.

Here is the texture :

And here the result in particles edit mode:


  • Is there a way to control the scale of the cycle particles with texture? i’m already controlling several things with the texture but i don’t have the scale of it.

On this image we can see that the short particles, got the same scale that the longer ones.


thank you very much, i hope someone will get back at me :slight_smile:
have a great day!