hello guys,
i’m creating a character with air particles controlled by texture and i have two questions to ask…
- First, the texture controls correctly the air density but i have a lot of dead particles at places i never painted on my texture. they aren’t visible on object mode or render but they are there on edit particles and i don’t understand why… I also need to raise a lot the number if particles, more than i see in object mode.
Here is the texture :
And here the result in particles edit mode:
- Is there a way to control the scale of the cycle particles with texture? i’m already controlling several things with the texture but i don’t have the scale of it.
On this image we can see that the short particles, got the same scale that the longer ones.
thank you very much, i hope someone will get back at me
have a great day!