I post here to discust about the hair system, so please leave this post here.
The new hair sustem was planned for gooseberry and paused because it’s to much work.
Right now, it’s still planned, but there a no date or else.
So, I think it will be great to discust about that here and talk about how it should be for us, 3D artist.
Like that, the dev’s should be aware of waht they should do, what is it working and they could won a lot of time to make it the more usefull possible.
Due to my experience with other softwares, I tested a lot of hair solution, shave and haircut, Yeti, zbrush, Maya, Blender, Guerilla etc.
Right now my workflow is Blender for the creation of guides and Guerilla for the render.
That give me great results.
- Blender because of the particle edit system who is really great, we can work our guide as we can, it’s easy and fast.
- Guerilla because of the hair parameters, much more parameters than Blender for the hair and the render.
So I think we could talk about those two aspect of the hair system on Blender.
First, the particles edit system and the particles parameters.
What do you think ?