I am quite new to Blender and are working with it for about 3 month in my spare time.
I want to use particles inside a partly transparent object, for example to simulate “falling snow” within a glass ball.
This works quite well using ZTransp, but as soon als I switch to RayTransp the particles are no longer visible. But without RayTransp no IOR is calculated.
Is this simply a limitation in Blender or am I missing something?