Okay, so, being a Blender new guy, I finally figured out how to use the particle system to animate laserfire (from multi-barrel turrets).
My question now is… can logic bricks (or some other method) be used to tell the turrets/barrels when to fire (as is they are firing non-stop).
For example…
-Radar Sensor on turret detects specified property (“Enemy”)
-Actuator tracks turret to “Enemy”
-Ray sensor on barrel detects “Enemy”
Actuator “triggers” or “turns on” particle system
This would simulate the turret aiming prior to firing. And limit it to firing only when aimed. The first 3 steps above are easy, only the last one needs help.
Happy to post pics on request if it helps.
Any thoughts? And I apologize if this is redundant or improperly placed…
There’s no particle object type in the BGE. Since particles are just game objects in the BGE, the method for spawning particles is the usual add object actuator / scene.addObject() Python function. If ‘true’ particles are built into the BGE, there could be methods for handling them.