I’m attempting to recreate a flaming object coming down to earth. And no matter my attempts I always get a cartoon looking render with Blender’s halo texturing on a particle emitter. If anyone know’s the particle emitter settings, or has a .blend file of a similar effect as what @ndy’s particles look like in Mindfields, I’d appreciate it. And yes I’ve seen the effect website.
How did you get the lens flare on that? Was it in post or when rendering?[/quote]
yeah its just an addition 1 vert mesh parented to the emittor, in the mat settings, turn on halo, then flare and add sub flares, you can experiment with the seed value to talor your results.