Hi… I was not able to address this in the Works In Progress forum so I’m going to try here. I am trying to create a light fuzz type of look for a flower stem using the particle system in Blender. I’m using the Blender internal rendering engine. I am able to create the effect I want as shown in the image below:
I can do this as long as I don’t bend the stem. The straight stem on the right has the exact effect that I want and I had no problem getting that look and even better on a straight stem. The problem I’m running into is that when I bend the stem, the particles don’t emit properly. I’ve recalculated normals but this has not helped. I tried replacing the cylinder with a cube and subdivision surface modifier… same result. As long as the cube extends straight, things look good, but bend the cube and the particles go berserk.
Any ideas on what I could do to get the look on the right to work with the bent stem on the left?
The following image shows a more clear picture of the difficulty… although this 3dview and I set the length of the children to be longer than I want, the pic does provide a clear view of the issue:
Any guidance would be greatly appreciated.