Hi. I will try to describe the scene. Unfortunately I can not share it due to contractual reasons.
Hope is clear. I have a field. Basically a surface with a subtle displacement. On top of that field I have shrink-wrapped several meshes that work as particle emission. The idea is to populate a field with Solar Panel structures emitted from each of these meshes (hair particles).
The shrink-wrap used has this settings:
The Particle system looks like this:
The solar panels are oriented in weirds dispositions. They are placed correctly in terms of being fixed to the ground, but the rotation once they are shrink-wrapped looks quite funky.
If I tweak the orientation axis I get different outcomes. Non of them the one I am looking for: All the solar panels placed above the ground and looking to the same direction but still being affected by the height map of my ground.
Thank you and hope you can help me.