Particles stray from mesh?

I dunno what i did or how it happened but my particles wont follow the emmiter mesh. Anyone know how to fix this?

Below is the window and the render in fixed position


Gee! Looks like there is an Offset value hanging around… Is your scene free of any other effects (wind, gravity…)?

Have you baked your particles? If so try pressing Free Cache.

Hmm this is a strange one - i never baked anything before as i really don’t know what it does! What i did do was close the particle system and reopen it in the pop up and everything was back together again. Strange!!

Could be a GC issue though…