I’m trying to get a particle system to suddenly appear and can’t seem to get it in any sort of normal way.
When I start an animation with a particle emitter on a layer that isn’t rendered, no particles are ever created even after the mesh is later moved to a rendered layer.
What I can do is to set the starting layer to render, bake the emitter and then reset the layer so that it doesn’t render. This gives me the effect I want but seems to be the wrong way to do it.
Is there a better way?