Im experimenting with billboard particles and can’t seem to make them vector blur.
Is this a limitation or am i just doing something wrong?
If its a limitation then let me shout out loud that this is my #1 new feature request for the particle system in 2.5. Motion blur support for particles should not be overlooked.
Hmm… Well, I can blur them with multi-pass blur. A bit of a hassle to comp, but at least I’m not stuck. Vector blur would still be tremendouly helpful for particles, but there IS a workaround, I’m thankful to say.