I’m not sure if this topic belonges to this forum.
Anyway, I want to know how to parent a small mesh with particles to a bigger one without particles which is parented to an armature so that when I move some of the bones the other mesh will move with it also.
I’m kinda talking about an eyebrow attatched to a head :stuck_out_tongue:

You can probably use either vertex parenting or parent to bone. I imagine parenting to an eye brow bone would work best?