So I have this bob-omb mesh:
Note that the “key” and the legs are not connected to the bomb’s body mesh-wise. They are supposed to just “clip through”.
So I have assigned them to vertex groups which have the same name as the respective bone.
The issue I am having now, is when I turn the key’s bone, the mesh of the bomb’s body which intersects with the key’s mesh starts to twist.
Note that according to the weight paint it is not supposed to be affected at all:
Also the bomb body-mesh is not weight-painted/assigned to any bone at all (The respective vertex groups are empty). The bone on top is just there to attach a particle effect to it later (in game) when I export and compile this as an smd/mdl.
Thanks in advance for any advice!
Cyba_Mephisto
So, yeah, I’m basically pretty much out of ideas already.

