I exported the clothes as obj in blender, and simulated them in MD, then the buckles fall off.
Among the UV islands, those that do not have a vertex connection to the main island fall off.
(in this case buckles)
This ‘fall off’ problem occurs with all obj clothes, and also occurs with Blender simulations.
(But I use MD because blender simulation gives bad results.)
So, what I’ve tried to solve the fall off is :
Before exporting, separate only the buckle, then join it after MD simulation.
However, since this changes the UV, the existing texture does not match.
After MD simulation, only the buckles that have fallen off move to their original positions.
But this is too hard as it has to be done every time it is simulated.
Any other suitable solutions?